A portion of a 1up interview with Takahashi Meijin, Hudson employee…and Master Higgins himself. For those of you that don’t know, Mr. Meijin is well known for his button-pressing skills as well.
1UP: Another thing is that kids in Japan back then had a rumor that you used a spring for your button pressing. It turned out not to be true, I guess, so that’s good — but you tried it yourself, is that right?
TM: [Smiles] Upon hearing the rumor — which by the way, was false — I actually did try it, because I thought, “Hey, if it really could increase my score, I’m going to try it!” So, I actually did install a little spring on a button, but it was atrocious. It just didn’t do anything.
In Japan, the rumor went so far that some kids believed that I got arrested! That never happened, but the rumor just flew around and everybody started making weird accusations. Some made an accusation, like “When Meijin shakes a little kid’s hand, he shakes it so hard he makes sure he can damage a finger or two!” It was like I was trying to hurt someone. And then it was like, “Oh, he was on drugs, he was on steroids, and that’s why he can press buttons so fast.” So everybody started making these colorful, weird accusations. But it obviously didn’t faze me; I just thought it was kind of funny.
I think it all started when the chief of the police department asked me — because I was really famous among little kids — to come and be a guest police chief for a day, as part of a program to bring awareness to how to be safe and things like that for kids. So I went to the police station, and I think that being seen in the police department by someone who didn’t know why I was there might have been the beginning of the rumor.
That was just funny because I was asked to be a guest police chief, and I ended up with rumors that I was arrested and trying to hurt someone and I was on drugs, but they weren’t true.
1UP: Related to that, do you think it’s important to keep the old brands fresh, like Adventure Island and Bomberman? Are you more interested in doing remakes and sequels than, say, collections of the old games? Hudson has new retro collections on PSP, for example.
TM: That’s a difficult question. There’s definitely room for both ways to revamp the classic games, because I feel like the market is really starting to divide into two very distinct groups: the casual gamers and the hardcore gamers who really want real-life graphics. Take, for instance, Bomberman Act: Zero, when they revamped it so that the graphics were a little bit more real, a bit more Americanized, muscular, and less comical — I feel it was perceived well in the American market. Bomberman embodies this lovable, cartoon-like character, yet it still does appeal to a lot of people, including younger kids. I feel that you can take one character, one game, and still parlay it into separate directions and still do both of them well.
So, I have a question for you: If we were to revamp Adventure Island, but with very realistic graphics with this [Points at himself, laughs] — this figure — would you like to play that game?
Full interview here