A portion of a WiiWare-World interview with Daniel Coleman of Semnat Studios…
WW: Can you tell us more about the 4 player co-op play? Is there any interaction between the good guys?
DC: Oh yes. Interacting with your teammates is a huge part of what sets Eduardo apart from other games in the genre. You can throw any enemy, teammate, or projectile in the game. You can throw enemy projectiles at your teammate if you want. You can throw each other off of rocket packs and scooters. There have been times during testing where we’ve spent several minutes in one single spot just messing with each other. If you’ve played the Four Swords games you’ll get a rough idea. We were inspired by the interaction in those two games. There are also little “meta games” that come from that. Like tossing a timed-explosion durian at each other in a game of hot potato. Not mini games, but unplanned interactions that happened during gameplay.
WW: When do you expect that Eduardo the Samurai Toaster will be unleashed on WiiWare and how much should it cost?
DC: We hope to be able to release it before April. As for cost, we don’t know yet. We’d like it to be as affordable as possible.
Full interview here